- Status Neu
- Percent Complete
- Task Type Fehlerbericht
- Category GUI & Server
- Assigned To No-one
- Operating System Windows 11
- Severity Medium
- Reported Version 3.3.1
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#5561 - Special cues not being tracked correctly with "Go To" function
I’ve noticed a cuelist behaviour that seems incorrect
I have a cuelist (we’ll call this the master cuelist), and within that cuelist, I am triggering some other cuelists (we’ll call these sub-cuelists) using the ‘Go’ and ‘Stop’ special cues.
If I use the ‘Go to’ function to jump to a later point in the master cuelist after I have triggered a ‘go’ and then a ‘stop’ on a sub-cuelist, that sub-cuelist remains playing when I believe it should be stopped.
So in the attached example screenshot, if I “Go To” cue 17, I would expect the ‘Petro Alts’ and ‘Petro Zips’ cuelists to be stopped, but instead they are running.
If I play the cuelist from the start, they behave as expected.
SpecialCueBug.webp