Bugtracker DMXControl 3

  • Status Neu
  • Percent Complete
  • Task Type Fehlerbericht
  • Category GUI & Server → TimecodePlayer
  • Assigned To No-one
  • Operating System Windows 10
  • Severity High
  • Reported Version 3.3 RC x
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: DMXControl 3
Opened by philbearman - 21.01.2024

FS#5249 - Timecode Player UI - cue time adjustment is erratic / incorrect, and fade time is awkward to add

Issue 1:

Adjusting the cue start time in the Timecode player seems very erratic and inaccurate.

See this video: https://vimeo.com/904891438/2e89a27c8b?share=copy

I slowly drag the “Cue B” start time across the timeline.

As I drag, the display is very jumpy/flickering. The cue start time value in the cuelist window is gradually incrementing as I drag, but it is not showing the same time as the position of the cue in the Timecode Player window.

I’ve attached a screenshot which shows that as I’m dragging the cue start time over the ~3 second mark in the Timecode Player, the value displayed in the Cuelist editor is 00:00:02.006

I think this is a different issue to  FS#5239  which described the cuelist times working in frames rather than milliseconds which is why I’m reporting it.

Issue 2:

I notice that in order to add a fade time to a cue from the Timecode Player, I first have to set a delay time of greater than zero in order to access the fade time handle.

See this video:


Cue A has an initial delay greater than zero, so I’m able to change the fade time by clicking and dragging the top of the cue.

Cue B has fade and delay times of zero, and I’m not able to change the fade time unless I first add a delay by clicking and dragging the bottom of the cue.

It would be easier if it wasn’t necessary to create a temporary delay time in order to access the fade control handle.

If you need any additional information, let me know.

Thanks as always for all your work on this!


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